online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/gridmenu/GridMenu.gd')
| -rw-r--r-- | ui/gridmenu/GridMenu.gd | 38 |
1 files changed, 0 insertions, 38 deletions
diff --git a/ui/gridmenu/GridMenu.gd b/ui/gridmenu/GridMenu.gd deleted file mode 100644 index 815fc7b..0000000 --- a/ui/gridmenu/GridMenu.gd +++ /dev/null @@ -1,38 +0,0 @@ -extends GridContainer -class_name GridMenu - -const texture_button = preload("res://ui/barbutton/BarTextureButton.tscn") -signal pressed(index) - - -func open(): - columns = round(sqrt(get_child_count())) - show() - - -func add_icon_item(icon: Texture, tooltip: String, size: Vector2) -> BarTextureButton: - var tex: BarTextureButton = texture_button.instance() - tex.connect("pressed", self, "_pressed", [get_child_count()]) - tex.expand = true - tex.texture_normal = icon - tex.name = tooltip - tex.rect_min_size = size - tex.hint_tooltip = tooltip - tex.stretch_mode = tex.STRETCH_KEEP_ASPECT_CENTERED - add_child(tex) - return tex - - -func add_text_item(text: String, tooltip: String, size: Vector2) -> Button: - var b := Button.new() - b.hint_tooltip = tooltip - b.name = tooltip - b.rect_min_size = size - b.text = text - b.connect("pressed", self, "_pressed", [get_child_count()]) - add_child(b) - return b - - -func _pressed(index: int): - emit_signal("pressed", index) |