online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/gridmenu/GridMenu.gd')
-rw-r--r--ui/gridmenu/GridMenu.gd38
1 files changed, 0 insertions, 38 deletions
diff --git a/ui/gridmenu/GridMenu.gd b/ui/gridmenu/GridMenu.gd
deleted file mode 100644
index 815fc7b..0000000
--- a/ui/gridmenu/GridMenu.gd
+++ /dev/null
@@ -1,38 +0,0 @@
-extends GridContainer
-class_name GridMenu
-
-const texture_button = preload("res://ui/barbutton/BarTextureButton.tscn")
-signal pressed(index)
-
-
-func open():
- columns = round(sqrt(get_child_count()))
- show()
-
-
-func add_icon_item(icon: Texture, tooltip: String, size: Vector2) -> BarTextureButton:
- var tex: BarTextureButton = texture_button.instance()
- tex.connect("pressed", self, "_pressed", [get_child_count()])
- tex.expand = true
- tex.texture_normal = icon
- tex.name = tooltip
- tex.rect_min_size = size
- tex.hint_tooltip = tooltip
- tex.stretch_mode = tex.STRETCH_KEEP_ASPECT_CENTERED
- add_child(tex)
- return tex
-
-
-func add_text_item(text: String, tooltip: String, size: Vector2) -> Button:
- var b := Button.new()
- b.hint_tooltip = tooltip
- b.name = tooltip
- b.rect_min_size = size
- b.text = text
- b.connect("pressed", self, "_pressed", [get_child_count()])
- add_child(b)
- return b
-
-
-func _pressed(index: int):
- emit_signal("pressed", index)