online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/gridmenu/GridMenuButton.gd')
-rw-r--r--ui/gridmenu/GridMenuButton.gd45
1 files changed, 0 insertions, 45 deletions
diff --git a/ui/gridmenu/GridMenuButton.gd b/ui/gridmenu/GridMenuButton.gd
deleted file mode 100644
index aebc47c..0000000
--- a/ui/gridmenu/GridMenuButton.gd
+++ /dev/null
@@ -1,45 +0,0 @@
-extends Button
-class_name GridMenuButton
-
-onready var popup: Popup = $Popup
-onready var gridmenu: GridMenu = $Popup/GridMenu
-
-signal selected(index)
-
-export(Vector2) var offset = Vector2(50, -50)
-
-onready var txt = text
-
-var selected := 0 setget set_selected
-var items := []
-
-
-func add_text_item(text: String, tooltip := "", size := Vector2(40, 30)) -> Button:
- items.append(text)
- return gridmenu.add_text_item(text, tooltip, size)
-
-
-func add_icon_item(icon: Texture, tooltip := "", size := Vector2(40, 30)) -> BarTextureButton:
- items.append(icon)
- return gridmenu.add_icon_item(icon, tooltip, size)
-
-
-func _on_GridMenu_pressed(index: int):
- set_selected(index)
- emit_signal("selected", index)
- popup.hide()
-
-
-func set_selected(index: int):
- selected = index
- if typeof(items[index]) == TYPE_OBJECT:
- icon = items[index]
- else:
- text = items[index] + txt
-
-
-func _pressed() -> void:
- gridmenu.open()
- popup.popup()
- yield(get_tree(), "idle_frame")
- popup.rect_global_position = rect_global_position + offset