online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/menus/lobby/GameConfig.gd')
-rw-r--r--ui/menus/lobby/GameConfig.gd36
1 files changed, 0 insertions, 36 deletions
diff --git a/ui/menus/lobby/GameConfig.gd b/ui/menus/lobby/GameConfig.gd
deleted file mode 100644
index 50e247d..0000000
--- a/ui/menus/lobby/GameConfig.gd
+++ /dev/null
@@ -1,36 +0,0 @@
-extends Control
-class_name GameConfig
-
-var moves := PoolStringArray()
-var color := true
-
-onready var pgn_input = $"%PgnInput"
-
-signal back
-
-export(ButtonGroup) var button_group: ButtonGroup
-
-
-func _ready():
- button_group.connect("pressed", self, "_button_pressed")
- pgn_input.connect("pgn_selected", self, "_on_pgn_selected")
-
-
-func _button_pressed(button: BarTextureButton) -> void:
- color = button.name == "White"
-
-
-func _on_Stop_pressed():
- emit_signal("back")
- reset()
-
-
-func reset():
- moves = []
- color = true
- pgn_input.text = ""
- hide()
-
-
-func _on_pgn_selected(_moves: PoolStringArray):
- moves = _moves