online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/menus/lobby/Lobby.gd')
-rw-r--r--ui/menus/lobby/Lobby.gd111
1 files changed, 111 insertions, 0 deletions
diff --git a/ui/menus/lobby/Lobby.gd b/ui/menus/lobby/Lobby.gd
new file mode 100644
index 0000000..f4c2ca5
--- /dev/null
+++ b/ui/menus/lobby/Lobby.gd
@@ -0,0 +1,111 @@
+extends Control
+class_name Lobby
+
+onready var address: LineEdit = $"%Address"
+onready var buttons := $"%buttons"
+onready var status_ok := $"%StatusOK"
+onready var status_fail := $"%StatusFail"
+onready var hostbutton := $"%HostButton"
+onready var gameconfig := $"%GameConfig"
+
+
+func toggle(onoff: bool) -> void:
+ get_parent().get_parent().visible = onoff
+
+
+func _ready() -> void:
+ address.grab_focus()
+ address.caret_position = len(address.text)
+ PacketHandler.lobby = self
+ PacketHandler.connect("hosting", $"%stophost", "set_visible")
+ PacketHandler.connect("connection_established", self, "reset")
+ gameconfig.connect("back", self, "reset")
+ if !Utils.internet:
+ set_status("no internet", false)
+ set_buttons(false)
+
+
+func reset():
+ set_status("", true)
+ set_buttons(true)
+
+
+func host(color: bool, moves: PoolStringArray) -> void:
+ PacketHandler.host_game(PacketHandler.game_code, color, moves)
+
+
+func focus():
+ get_parent().current_tab = get_parent().get_children().find(self)
+
+
+func set_status(text: String, isok: bool) -> void: # Simple way to show status.
+ if isok:
+ status_ok.text = text
+ status_fail.text = ""
+ else:
+ status_ok.text = ("")
+ status_fail.text = (text)
+ status_ok.visible = len(status_ok.text) > 0
+ status_fail.visible = len(status_fail.text) > 0
+
+
+func set_buttons(enabled := true) -> void:
+ for c in buttons.get_children():
+ c.disabled = !enabled
+ address.editable = enabled
+
+
+func _on_join_pressed() -> void:
+ if validate_text():
+ set_buttons(false)
+ PacketHandler.join_game()
+ else:
+ set_status("Invalid game code", false)
+
+
+func _on_HostButton_pressed() -> void:
+ if gameconfig.visible:
+ if not validate_text():
+ set_status("Invalid game code", false)
+ return
+ gameconfig.hide()
+ host(gameconfig.color, gameconfig.moves)
+ set_buttons(false)
+ return
+ if validate_text():
+ for c in buttons.get_children().slice(0, 1):
+ c.disabled = true
+ gameconfig.show()
+ else:
+ set_status("Invalid game code", false)
+
+
+func validate_text(text := address.get_text()) -> String:
+ var pos := address.caret_position
+ text = clean_text(text)
+ address.text = text
+ address.caret_position = pos
+ PacketHandler.game_code = text
+ return text
+
+
+func clean_text(text: String) -> String:
+ text = text.strip_edges()
+ return text.replace(" ", "_")
+
+
+func _on_Address_text_entered(new_text: String) -> void:
+ validate_text(new_text)
+
+
+func _on_spectate_pressed():
+ if validate_text():
+ set_buttons(false)
+ PacketHandler.spectate()
+ else:
+ set_status("Invalid address", false)
+
+
+func _on_stophost_pressed() -> void:
+ PacketHandler.return()
+ reset()