online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/menus/lobby/Lobby.gd')
-rw-r--r--ui/menus/lobby/Lobby.gd111
1 files changed, 0 insertions, 111 deletions
diff --git a/ui/menus/lobby/Lobby.gd b/ui/menus/lobby/Lobby.gd
deleted file mode 100644
index f4c2ca5..0000000
--- a/ui/menus/lobby/Lobby.gd
+++ /dev/null
@@ -1,111 +0,0 @@
-extends Control
-class_name Lobby
-
-onready var address: LineEdit = $"%Address"
-onready var buttons := $"%buttons"
-onready var status_ok := $"%StatusOK"
-onready var status_fail := $"%StatusFail"
-onready var hostbutton := $"%HostButton"
-onready var gameconfig := $"%GameConfig"
-
-
-func toggle(onoff: bool) -> void:
- get_parent().get_parent().visible = onoff
-
-
-func _ready() -> void:
- address.grab_focus()
- address.caret_position = len(address.text)
- PacketHandler.lobby = self
- PacketHandler.connect("hosting", $"%stophost", "set_visible")
- PacketHandler.connect("connection_established", self, "reset")
- gameconfig.connect("back", self, "reset")
- if !Utils.internet:
- set_status("no internet", false)
- set_buttons(false)
-
-
-func reset():
- set_status("", true)
- set_buttons(true)
-
-
-func host(color: bool, moves: PoolStringArray) -> void:
- PacketHandler.host_game(PacketHandler.game_code, color, moves)
-
-
-func focus():
- get_parent().current_tab = get_parent().get_children().find(self)
-
-
-func set_status(text: String, isok: bool) -> void: # Simple way to show status.
- if isok:
- status_ok.text = text
- status_fail.text = ""
- else:
- status_ok.text = ("")
- status_fail.text = (text)
- status_ok.visible = len(status_ok.text) > 0
- status_fail.visible = len(status_fail.text) > 0
-
-
-func set_buttons(enabled := true) -> void:
- for c in buttons.get_children():
- c.disabled = !enabled
- address.editable = enabled
-
-
-func _on_join_pressed() -> void:
- if validate_text():
- set_buttons(false)
- PacketHandler.join_game()
- else:
- set_status("Invalid game code", false)
-
-
-func _on_HostButton_pressed() -> void:
- if gameconfig.visible:
- if not validate_text():
- set_status("Invalid game code", false)
- return
- gameconfig.hide()
- host(gameconfig.color, gameconfig.moves)
- set_buttons(false)
- return
- if validate_text():
- for c in buttons.get_children().slice(0, 1):
- c.disabled = true
- gameconfig.show()
- else:
- set_status("Invalid game code", false)
-
-
-func validate_text(text := address.get_text()) -> String:
- var pos := address.caret_position
- text = clean_text(text)
- address.text = text
- address.caret_position = pos
- PacketHandler.game_code = text
- return text
-
-
-func clean_text(text: String) -> String:
- text = text.strip_edges()
- return text.replace(" ", "_")
-
-
-func _on_Address_text_entered(new_text: String) -> void:
- validate_text(new_text)
-
-
-func _on_spectate_pressed():
- if validate_text():
- set_buttons(false)
- PacketHandler.spectate()
- else:
- set_status("Invalid address", false)
-
-
-func _on_stophost_pressed() -> void:
- PacketHandler.return()
- reset()