online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/menus/local_multiplayer/GameConfig.gd')
-rw-r--r--ui/menus/local_multiplayer/GameConfig.gd27
1 files changed, 0 insertions, 27 deletions
diff --git a/ui/menus/local_multiplayer/GameConfig.gd b/ui/menus/local_multiplayer/GameConfig.gd
deleted file mode 100644
index f4dbc45..0000000
--- a/ui/menus/local_multiplayer/GameConfig.gd
+++ /dev/null
@@ -1,27 +0,0 @@
-extends GameConfig
-
-enum { HUMAN, ENGINE }
-
-var players: PoolIntArray = [
- HUMAN,
- HUMAN,
-]
-var depth: int
-
-
-func _player_selected(index: int, player: int) -> void:
- players[player - 1] = index
-
-
-func _ready() -> void:
- get_tree().call_group("freeifnoengine", "hide")
- var loader = StockfishLoader.new()
- if loader.is_supported():
- get_tree().call_group("freeifnoengine", "show")
- return
- get_tree().call_group("freeifnoengine", "queue_free")
- get_tree().call_group("showifnoengine", "show")
-
-
-func _depth_changed(new_depth: int) -> void:
- depth = new_depth