online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/menus/settings/Preview.gd')
-rw-r--r--ui/menus/settings/Preview.gd40
1 files changed, 0 insertions, 40 deletions
diff --git a/ui/menus/settings/Preview.gd b/ui/menus/settings/Preview.gd
deleted file mode 100644
index 41a7997..0000000
--- a/ui/menus/settings/Preview.gd
+++ /dev/null
@@ -1,40 +0,0 @@
-tool
-extends GridContainer
-class_name Preview
-
-var size := Vector2(5, 4)
-
-const pieces = [
- "R", "N", "B", "Q", "K",
- "P", "P", "P", "P", "P",
- "P", "P", "P", "P", "P",
- "K", "Q", "B", "N", "R",
-]
-
-
-func _init() -> void:
- columns = size.x
- for x in size.x:
- for y in size.y:
- var clr := ColorRect.new()
- clr.name = "%s%s" % [x, y]
- clr.rect_min_size = Vector2(100, 100)
- var tex := TextureRect.new()
- tex.rect_min_size = Vector2(100, 100)
- tex.expand = true
- tex.name = "Piece"
- clr.add_child(tex)
- add_child(clr)
- if Engine.is_editor_hint():
- update_preview(Color(0.870588, 0.890196, 0.901961), Color(0.54902, 0.635294, 0.678431), "california")
-
-
-func update_preview(color1: Color, color2: Color, piece_set: String) -> void:
- var squares := get_children()
- for i in range(size.x * size.y):
- squares[i].color = color1 if i % 2 == 0 else color2
- var top := (size.x * size.y) / 2
- for i in size.x * size.y:
- var node: TextureRect = squares[i].get_node("Piece")
- var things := [piece_set, "b" if i < top else "w", pieces[i]]
- node.texture = load("res://assets/pieces/%s/%s%s.png" % things)