online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/menus/settings/Settings.gd')
-rw-r--r--ui/menus/settings/Settings.gd132
1 files changed, 0 insertions, 132 deletions
diff --git a/ui/menus/settings/Settings.gd b/ui/menus/settings/Settings.gd
deleted file mode 100644
index f9737a6..0000000
--- a/ui/menus/settings/Settings.gd
+++ /dev/null
@@ -1,132 +0,0 @@
-extends Control
-class_name Settings
-
-const file = "user://chess.settings"
-
-onready var piece_sets: PoolStringArray = Utils.walk_dir("res://assets/pieces")
-onready var piece_set_button: GridMenuButton = $"%PieceSet"
-onready var preview: Preview = $"%Preview"
-onready var board_color1: ColorPickerButtonBetter = $"%boardcolor1"
-onready var board_color2: ColorPickerButtonBetter = $"%boardcolor2"
-
-onready var settings: Dictionary = default_settings_data setget set_settings
-
-const default_settings_data := {
- vsync = false,
- fullscreen = false,
- borderless = false,
- premoves = false,
- piece_set = "california",
- board_color1 = Color(0.870588, 0.890196, 0.901961),
- board_color2 = Color(0.54902, 0.635294, 0.678431),
- rainbow = false
-}
-
-onready var node_map := {
- vsync = $"%VsyncButton",
- fullscreen = $"%FullscreenButton",
- borderless = $"%Borderless",
- premoves = $"%premoves",
- rainbow = $"%rainbow",
-}
-
-var ignore_set_settings = false
-
-
-func set_settings(new_settings: Dictionary) -> void:
- if not ignore_set_settings:
- update_button_visuals(new_settings)
- settings = new_settings
- SaveLoad.save(file, settings)
-
-
-func update_button_visuals(set: Dictionary = settings) -> void:
- ignore_set_settings = true
- for k in settings:
- if k in node_map:
- node_map[k].pressed = set[k]
- board_color1.color = set.board_color1
- board_color2.color = set.board_color2
- preview.update_preview(set.board_color1, set.board_color2, set.piece_set)
- ignore_set_settings = false
-
-
-func _ready() -> void:
- var lod = SaveLoad.load(file)
- settings = lod if Utils.dict_cmp(lod, default_settings_data) else default_settings_data
- if OS.has_feature("HTML5"):
- node_map.borderless.queue_free()
- for i in piece_sets: # add the items
- piece_set_button.add_icon_item(load("res://assets/pieces/" + i + "/wP.png"), i, Vector2(75, 75))
- piece_set_button.selected = Array(piece_sets).find(settings.piece_set)
- update_vars()
- update_button_visuals()
- save()
-
-
-func update_vars() -> void:
- Globals.premoves = settings.premoves
- Globals.piece_set = settings.piece_set
- Globals.board_color1 = settings.board_color1
- Globals.board_color2 = settings.board_color2
- OS.vsync_enabled = settings.vsync
- OS.window_fullscreen = settings.fullscreen
- OS.window_borderless = settings.borderless
- ColorBack.rainbow = settings.rainbow
-
-
-func save() -> void:
- SaveLoad.save(file, settings)
-
-
-func _on_PieceSet_selected(index: int) -> void:
- Globals.piece_set = piece_sets[index]
- self.settings.piece_set = piece_sets[index]
-
-
-func _on_VsyncButton_toggled(button_pressed: bool) -> void:
- OS.vsync_enabled = button_pressed
- self.settings.vsync = button_pressed
-
-
-func _on_FullscreenButton_toggled(button_pressed: bool) -> void:
- OS.window_fullscreen = button_pressed
- self.settings.fullscreen = button_pressed
-
-
-func _on_Borderless_toggled(button_pressed: bool) -> void:
- self.settings.borderless = !button_pressed
- OS.window_borderless = !button_pressed
-
-
-func _on_boardcolor1_newcolor(color: Color) -> void:
- Globals.board_color1 = color
- self.settings.board_color1 = color
-
-
-func _on_boardcolor1_changed(color: Color):
- preview.update_preview(color, settings.board_color2, settings.piece_set)
-
-
-func _on_boardcolor2_newcolor(color: Color) -> void:
- Globals.board_color2 = color
- self.settings.board_color2 = color
-
-
-func _on_boardcolor2_changed(color: Color):
- preview.update_preview(settings.board_color1, color, settings.piece_set)
-
-
-func _on_resetbutton_pressed() -> void:
- self.settings = default_settings_data.duplicate()
- update_vars()
-
-
-func _on_rainbow_toggled(button_pressed: bool) -> void:
- ColorBack.rainbow = button_pressed
- self.settings.rainbow = button_pressed
-
-
-func set_premoves(button_pressed: bool) -> void:
- self.settings.premoves = button_pressed
- Globals.premoves = button_pressed