online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/menus/settings/Settings.gd')
| -rw-r--r-- | ui/menus/settings/Settings.gd | 132 |
1 files changed, 0 insertions, 132 deletions
diff --git a/ui/menus/settings/Settings.gd b/ui/menus/settings/Settings.gd deleted file mode 100644 index f9737a6..0000000 --- a/ui/menus/settings/Settings.gd +++ /dev/null @@ -1,132 +0,0 @@ -extends Control -class_name Settings - -const file = "user://chess.settings" - -onready var piece_sets: PoolStringArray = Utils.walk_dir("res://assets/pieces") -onready var piece_set_button: GridMenuButton = $"%PieceSet" -onready var preview: Preview = $"%Preview" -onready var board_color1: ColorPickerButtonBetter = $"%boardcolor1" -onready var board_color2: ColorPickerButtonBetter = $"%boardcolor2" - -onready var settings: Dictionary = default_settings_data setget set_settings - -const default_settings_data := { - vsync = false, - fullscreen = false, - borderless = false, - premoves = false, - piece_set = "california", - board_color1 = Color(0.870588, 0.890196, 0.901961), - board_color2 = Color(0.54902, 0.635294, 0.678431), - rainbow = false -} - -onready var node_map := { - vsync = $"%VsyncButton", - fullscreen = $"%FullscreenButton", - borderless = $"%Borderless", - premoves = $"%premoves", - rainbow = $"%rainbow", -} - -var ignore_set_settings = false - - -func set_settings(new_settings: Dictionary) -> void: - if not ignore_set_settings: - update_button_visuals(new_settings) - settings = new_settings - SaveLoad.save(file, settings) - - -func update_button_visuals(set: Dictionary = settings) -> void: - ignore_set_settings = true - for k in settings: - if k in node_map: - node_map[k].pressed = set[k] - board_color1.color = set.board_color1 - board_color2.color = set.board_color2 - preview.update_preview(set.board_color1, set.board_color2, set.piece_set) - ignore_set_settings = false - - -func _ready() -> void: - var lod = SaveLoad.load(file) - settings = lod if Utils.dict_cmp(lod, default_settings_data) else default_settings_data - if OS.has_feature("HTML5"): - node_map.borderless.queue_free() - for i in piece_sets: # add the items - piece_set_button.add_icon_item(load("res://assets/pieces/" + i + "/wP.png"), i, Vector2(75, 75)) - piece_set_button.selected = Array(piece_sets).find(settings.piece_set) - update_vars() - update_button_visuals() - save() - - -func update_vars() -> void: - Globals.premoves = settings.premoves - Globals.piece_set = settings.piece_set - Globals.board_color1 = settings.board_color1 - Globals.board_color2 = settings.board_color2 - OS.vsync_enabled = settings.vsync - OS.window_fullscreen = settings.fullscreen - OS.window_borderless = settings.borderless - ColorBack.rainbow = settings.rainbow - - -func save() -> void: - SaveLoad.save(file, settings) - - -func _on_PieceSet_selected(index: int) -> void: - Globals.piece_set = piece_sets[index] - self.settings.piece_set = piece_sets[index] - - -func _on_VsyncButton_toggled(button_pressed: bool) -> void: - OS.vsync_enabled = button_pressed - self.settings.vsync = button_pressed - - -func _on_FullscreenButton_toggled(button_pressed: bool) -> void: - OS.window_fullscreen = button_pressed - self.settings.fullscreen = button_pressed - - -func _on_Borderless_toggled(button_pressed: bool) -> void: - self.settings.borderless = !button_pressed - OS.window_borderless = !button_pressed - - -func _on_boardcolor1_newcolor(color: Color) -> void: - Globals.board_color1 = color - self.settings.board_color1 = color - - -func _on_boardcolor1_changed(color: Color): - preview.update_preview(color, settings.board_color2, settings.piece_set) - - -func _on_boardcolor2_newcolor(color: Color) -> void: - Globals.board_color2 = color - self.settings.board_color2 = color - - -func _on_boardcolor2_changed(color: Color): - preview.update_preview(settings.board_color1, color, settings.piece_set) - - -func _on_resetbutton_pressed() -> void: - self.settings = default_settings_data.duplicate() - update_vars() - - -func _on_rainbow_toggled(button_pressed: bool) -> void: - ColorBack.rainbow = button_pressed - self.settings.rainbow = button_pressed - - -func set_premoves(button_pressed: bool) -> void: - self.settings.premoves = button_pressed - Globals.premoves = button_pressed |