online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/menus/sidebarright/UserPanel.gd')
-rw-r--r--ui/menus/sidebarright/UserPanel.gd72
1 files changed, 0 insertions, 72 deletions
diff --git a/ui/menus/sidebarright/UserPanel.gd b/ui/menus/sidebarright/UserPanel.gd
deleted file mode 100644
index 2e883c1..0000000
--- a/ui/menus/sidebarright/UserPanel.gd
+++ /dev/null
@@ -1,72 +0,0 @@
-extends MarginContainer
-class_name UserPanel
-
-onready var flag_display = $"%Flag"
-onready var name_display = $"%Name"
-onready var nps_display = $"%Nps"
-onready var thinking_display = $"%ThinkingProgress"
-onready var loading_display = $"%LoadingAnimation"
-
-var flag := "rainbow" setget set_flag
-var _name := "name" setget set_name
-var nps := 0 setget set_nps
-var thinking := 0 setget set_thinking
-var loading := false setget set_loading, get_loading # reference to loading_display.visible
-
-
-func set_flag(newflag: String) -> void:
- flag = newflag
- flag_display.texture = load("res://assets/flags/%s.png" % flag)
-
-
-func set_name(newname: String) -> void:
- _name = newname
- name_display.text = _name
-
-
-func set_nps(new_nps: int) -> void:
- if nps == new_nps:
- return
- if new_nps == 0:
- nps_display.hide()
- else:
- nps_display.show()
- if OS.has_feature("JavaScript"):
- var localized = JavaScript.eval("(%d).toLocaleString(document.documentElement.lang || 'en')" % new_nps)
- nps_display.text = "%sn/s" % (localized if localized else format_n(new_nps)) # fallback
- else:
- nps_display.text = "%sn/s" % format_n(new_nps)
- nps = new_nps
-
-
-func format_n(n: int) -> String:
- var strn := str(n)
- if n == 0:
- return strn
- var lenn := len(strn)
- var i := 1
- while (3 * i) < lenn:
- i += 1
- strn = strn.insert(i, ",")
- return strn
-
-
-func set_thinking(new_thinking: int) -> void:
- if new_thinking == thinking:
- return
- if new_thinking == 0:
- thinking_display.hide()
- thinking_display.value = 0
- else:
- thinking_display.show()
- create_tween().tween_property(thinking_display, "value", float(new_thinking), .25)
-
- thinking = new_thinking
-
-
-func set_loading(new_loading: bool) -> void:
- loading_display.visible = new_loading
-
-
-func get_loading() -> bool:
- return loading_display.visible