online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/menus/sidebarright/rematchbutton.gd')
| -rw-r--r-- | ui/menus/sidebarright/rematchbutton.gd | 57 |
1 files changed, 0 insertions, 57 deletions
diff --git a/ui/menus/sidebarright/rematchbutton.gd b/ui/menus/sidebarright/rematchbutton.gd deleted file mode 100644 index 2508c66..0000000 --- a/ui/menus/sidebarright/rematchbutton.gd +++ /dev/null @@ -1,57 +0,0 @@ -extends ConfirmButton -class_name RematchButton - -const request_message = "%s requested a rematch" -const declined_message = "rematch declined" - -onready var status := get_node("%Status") as StatusLabel - - -func _ready() -> void: - PacketHandler.connect("rematch_result", self, "signal_recieved") - - -func _pressed() -> void: - if Globals.spectating: - return - if waiting_on_answer: - _confirmed(true) - else: - var msg = request_message % Utils.expand_color(Globals.grid.team) - var pckt = {gamecode = PacketHandler.game_code, question = msg} - PacketHandler.send_packet(pckt, PacketHandler.HEADERS.rematch) - Globals.chat.server(msg) - set_disabled(true) - - -func signal_recieved(sig: Dictionary) -> void: - if "question" in sig: - Globals.chat.server(sig.question) - confirm() - else: - set_disabled(false) - if sig.accepted: - rematch() - else: - # declined signal reception - Globals.chat.server(declined_message) - - -func _confirmed(what: bool) -> void: - ._confirmed(what) - var pckt = {gamecode = PacketHandler.game_code, accepted = what} - PacketHandler.send_packet(pckt, PacketHandler.HEADERS.rematch) - if what: - rematch() - else: - # pressed no reception - Globals.chat.server(declined_message) - - -func rematch(): - Globals.chat.server("reloaded") - status.clear_text() - Globals.grid.reload() - get_tree().call_group("showongameover", "hide") # they go back to hidden now. - get_tree().call_group("hideongameover", "show") # and vice versa - get_tree().call_group("hideongameoverifnolocalmultiplayer", "show") |