online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/menus/sidebarright/rematchbutton.gd')
-rw-r--r--ui/menus/sidebarright/rematchbutton.gd57
1 files changed, 0 insertions, 57 deletions
diff --git a/ui/menus/sidebarright/rematchbutton.gd b/ui/menus/sidebarright/rematchbutton.gd
deleted file mode 100644
index 2508c66..0000000
--- a/ui/menus/sidebarright/rematchbutton.gd
+++ /dev/null
@@ -1,57 +0,0 @@
-extends ConfirmButton
-class_name RematchButton
-
-const request_message = "%s requested a rematch"
-const declined_message = "rematch declined"
-
-onready var status := get_node("%Status") as StatusLabel
-
-
-func _ready() -> void:
- PacketHandler.connect("rematch_result", self, "signal_recieved")
-
-
-func _pressed() -> void:
- if Globals.spectating:
- return
- if waiting_on_answer:
- _confirmed(true)
- else:
- var msg = request_message % Utils.expand_color(Globals.grid.team)
- var pckt = {gamecode = PacketHandler.game_code, question = msg}
- PacketHandler.send_packet(pckt, PacketHandler.HEADERS.rematch)
- Globals.chat.server(msg)
- set_disabled(true)
-
-
-func signal_recieved(sig: Dictionary) -> void:
- if "question" in sig:
- Globals.chat.server(sig.question)
- confirm()
- else:
- set_disabled(false)
- if sig.accepted:
- rematch()
- else:
- # declined signal reception
- Globals.chat.server(declined_message)
-
-
-func _confirmed(what: bool) -> void:
- ._confirmed(what)
- var pckt = {gamecode = PacketHandler.game_code, accepted = what}
- PacketHandler.send_packet(pckt, PacketHandler.HEADERS.rematch)
- if what:
- rematch()
- else:
- # pressed no reception
- Globals.chat.server(declined_message)
-
-
-func rematch():
- Globals.chat.server("reloaded")
- status.clear_text()
- Globals.grid.reload()
- get_tree().call_group("showongameover", "hide") # they go back to hidden now.
- get_tree().call_group("hideongameover", "show") # and vice versa
- get_tree().call_group("hideongameoverifnolocalmultiplayer", "show")