online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/slider_button/SliderButton.gd')
-rw-r--r--ui/slider_button/SliderButton.gd36
1 files changed, 0 insertions, 36 deletions
diff --git a/ui/slider_button/SliderButton.gd b/ui/slider_button/SliderButton.gd
deleted file mode 100644
index f043a60..0000000
--- a/ui/slider_button/SliderButton.gd
+++ /dev/null
@@ -1,36 +0,0 @@
-extends Control
-class_name SliderButton
-
-signal toggled(enabled)
-
-export(bool) var enabled = true setget set_enabled # true is to the right
-export(Color) var on_color := Color.green
-export(Color) var off_color := Color.red
-var pos: float = 1 # 0-1
-
-
-func set_enabled(new_enabled: bool) -> void:
- enabled = new_enabled
- emit_signal("toggled", enabled)
- set_process(true)
-
-
-func _gui_input(event):
- if event is InputEventMouseButton and event.pressed:
- set_enabled(!enabled)
-
-
-func _draw():
- var x: float = lerp(rect_size.y / 2, rect_size.x - rect_size.y / 2, pos)
- var c: Color = lerp(off_color, on_color, pos)
- draw_circle(Vector2(x, rect_size.y / 2), (rect_size.y / 2) + .3, c)
-
-
-func _process(_delta):
- update()
- if enabled and pos <= 1:
- pos = lerp(pos, 1, 0.1)
- elif !enabled and pos >= 0:
- pos = lerp(pos, 0, 0.1)
- if is_equal_approx(pos, 1) or is_equal_approx(pos, 0):
- set_process(false)