online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/slider_button/SliderButton.gd')
| -rw-r--r-- | ui/slider_button/SliderButton.gd | 36 |
1 files changed, 0 insertions, 36 deletions
diff --git a/ui/slider_button/SliderButton.gd b/ui/slider_button/SliderButton.gd deleted file mode 100644 index f043a60..0000000 --- a/ui/slider_button/SliderButton.gd +++ /dev/null @@ -1,36 +0,0 @@ -extends Control -class_name SliderButton - -signal toggled(enabled) - -export(bool) var enabled = true setget set_enabled # true is to the right -export(Color) var on_color := Color.green -export(Color) var off_color := Color.red -var pos: float = 1 # 0-1 - - -func set_enabled(new_enabled: bool) -> void: - enabled = new_enabled - emit_signal("toggled", enabled) - set_process(true) - - -func _gui_input(event): - if event is InputEventMouseButton and event.pressed: - set_enabled(!enabled) - - -func _draw(): - var x: float = lerp(rect_size.y / 2, rect_size.x - rect_size.y / 2, pos) - var c: Color = lerp(off_color, on_color, pos) - draw_circle(Vector2(x, rect_size.y / 2), (rect_size.y / 2) + .3, c) - - -func _process(_delta): - update() - if enabled and pos <= 1: - pos = lerp(pos, 1, 0.1) - elif !enabled and pos >= 0: - pos = lerp(pos, 0, 0.1) - if is_equal_approx(pos, 1) or is_equal_approx(pos, 0): - set_process(false) |