online multiplayer chess game (note server currently down)
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|
name: "export"
on:
workflow_dispatch:
push:
paths:
- "**.gd"
- "**.tscn"
- "**.import"
branches:
- main
env:
GODOT_VERSION: 3.4.4
NAME: ${{ github.event.repository.name }}
jobs:
export-windows:
name: Windows Export
runs-on: ubuntu-20.04
container:
image: docker://barichello/godot-ci:3.4.4
steps:
- name: Setup
uses: bend-n/chess/.github/actions/setup-godot@main
- name: Windows Build
run: |
mkdir -vp build/windows
godot -v --export "Windows" ./build/windows/$NAME.exe
- name: Upload Artifact
uses: actions/upload-artifact@v1
with:
name: windows
path: build/windows
export-linux:
name: Linux Export
runs-on: ubuntu-20.04
container:
image: docker://barichello/godot-ci:3.4.4
steps:
- uses: bend-n/chess/.github/actions/setup-godot@main
- name: Build
run: |
mkdir -vp build/linux
godot -v --export "Linux" ./build/linux/$NAME.x86_64
- uses: actions/upload-artifact@v1
with:
name: linux
path: build/linux
export-web:
name: Web Export
runs-on: ubuntu-20.04
container:
image: docker://barichello/godot-ci:3.4.4
steps:
- uses: bend-n/chess/.github/actions/setup-godot@main
- name: Build
run: |
mkdir -vp build/web
godot -v --export "HTML" ./build/web/index.html
- uses: actions/upload-artifact@v1
with:
name: web
path: build/web
- name: Deploy to GitHub Pages 🚀
uses: JamesIves/github-pages-deploy-action@releases/v4
with:
branch: gh-pages
folder: build/web
git-config-name: bendn
git-config-email: [email protected]
single-commit: true
export-mac:
name: Mac Export
runs-on: ubuntu-20.04
container:
image: docker://barichello/godot-ci:3.4.4
steps:
- uses: bend-n/chess/.github/actions/setup-godot@main
- name: Build
run: |
mkdir -vp build/mac
godot -v --export "Mac" ./build/mac/$NAME.zip
- uses: actions/upload-artifact@v1
with:
name: mac
path: build/mac
check-android-secrets:
name: Check Secrets (android)
runs-on: ubuntu-20.04
outputs:
have-secrets: ${{ steps.check-secrets.outputs.have-secrets }}
steps:
- uses: actions/checkout@v2
- id: check-secrets
run: |
if [[ "${{ secrets.RELEASE_KEYSTORE_BASE64 }}" != "" && "${{ secrets.RELEASE_KEYSTORE_PASSWORD }}" != "" && "${{ secrets.RELEASE_KEYSTORE_USER }}" != "" && $(grep -c "Android" export_presets.cfg) -ne 0 ]]; then
echo "::set-output name=have-secrets::true"
else
echo "::set-output name=have-secrets::false"
fi
export-android:
needs: [check-android-secrets]
if: needs.check-android-secrets.outputs.have-secrets == 'true'
name: Android Export
runs-on: ubuntu-20.04
container:
image: docker://barichello/godot-ci:3.4.4
steps:
- uses: bend-n/chess/.github/actions/setup-godot@main
- name: Setup editor settings
run: | # the Dockerfile is supposed to do this for me *grumbles*
keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 && mv debug.keystore ~/debug.keystore
mkdir -vp ~/.config/godot
mv ./.github/editor-settings.tres ~/.config/godot/editor_settings-3.tres
sed "s@export/android/debug_keystore = \"\"@export/android/debug_keystore = \"$HOME/debug.keystore\"@" -i ~/.config/godot/editor_settings-3.tres
- name: Build
id: android-build
run: |
echo $ANDROID_KEYSTORE_BASE64 | base64 --decode > ~/release.keystore
sed "s@keystore/release=\"\"@keystore/release=\"$HOME/release.keystore\"@g" -i export_presets.cfg
sed 's@keystore/release_user=".*"@keystore/release_user="'$ANDROID_KEYSTORE_USER'"@g' -i export_presets.cfg
sed 's@keystore/release_password=".*"@keystore/release_password="'$ANDROID_KEYSTORE_PASSWORD'"@g' -i export_presets.cfg
cat ~/.config/godot/editor_settings-3.tres || find ~/.config -type f | xargs cat
mkdir -vp build/android
godot -v --export "Android" ./build/android/$NAME.apk
env:
ANDROID_KEYSTORE_BASE64: ${{ secrets.RELEASE_KEYSTORE_BASE64 }}
ANDROID_KEYSTORE_USER: ${{ secrets.RELEASE_KEYSTORE_USER }}
ANDROID_KEYSTORE_PASSWORD: ${{ secrets.RELEASE_KEYSTORE_PASSWORD }}
- uses: actions/upload-artifact@v1
with:
name: android
path: build/android
check-itch-secrets:
name: Check Secrets (itch.io)
runs-on: ubuntu-20.04
outputs:
have-secrets: ${{ steps.check-secrets.outputs.have-secrets }}
steps:
- id: check-secrets
run: |
if [[ "${{ secrets.BUTLER_CREDENTIALS }}" != "" ]]; then
echo "::set-output name=have-secrets::true"
else
echo "::set-output name=have-secrets::false"
fi
push-itch:
needs:
[
export-windows,
export-linux,
export-web,
export-mac,
export-android,
check-itch-secrets,
]
if: needs.check-itch-secrets.outputs.have-secrets == 'true'
name: Push to itch.io
runs-on: ubuntu-20.04
steps:
- uses: actions/download-artifact@v3
- uses: jdno/setup-butler@v1
- name: Push
run: |
function push() {
channel=$1
[[ $channel == mac ]] && echo -e "#!/bin/bash\n"'cd "$(dirname "$0")"||exit;xattr -cr "$(pwd)/chess.app";open -n -a "$(pwd)/chess.app"' >./mac/run.sh
chmod +x **; to_push="$channel"
[[ $(find $channel -type f | wc -l) -eq 1 && $channel != "android" ]] && to_push="$(echo $(basename $channel/*) .7z | tr -d " ")" && (cd "$channel" && 7z a -mtm=off -m0=lzma -mx=9 -mfb=64 -md=32m -ms=on "../$to_push" ./*)
butler push "$to_push" "$ITCH_PATH:$channel"
}
push "web"; push "linux"; push "windows"; unzip mac/chess.zip -d mac/ && rm mac/chess.zip && push "mac"
[[ -d android ]] && rm android/*.idsig && push "android"
env:
ITCH_PATH: bendn/${{ env.NAME }}
BUTLER_API_KEY: ${{ secrets.BUTLER_CREDENTIALS }}
|