online multiplayer chess game (note server currently down)
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name: "export"
on:
  workflow_dispatch:
  push:
    paths:
      - "**.gd"
      - "**.tscn"
      - "**.import"
    branches:
      - main

env:
  GODOT_VERSION: 3.4.4
  NAME: ${{ github.event.repository.name }}

jobs:
  export-windows:
    name: Windows Export
    runs-on: ubuntu-20.04
    container:
      image: docker://barichello/godot-ci:3.4.4
    steps:
      - name: Setup
        uses: bend-n/chess/.github/actions/setup-godot@main

      - name: Windows Build
        run: |
          mkdir -vp build/windows
          godot -v --export "Windows" ./build/windows/$NAME.exe
      - name: Upload Artifact
        uses: actions/upload-artifact@v1
        with:
          name: windows
          path: build/windows

  export-linux:
    name: Linux Export
    runs-on: ubuntu-20.04
    container:
      image: docker://barichello/godot-ci:3.4.4
    steps:
      - uses: bend-n/chess/.github/actions/setup-godot@main
      - name: Build
        run: |
          mkdir -vp build/linux
          godot -v --export "Linux" ./build/linux/$NAME.x86_64

      - uses: actions/upload-artifact@v1
        with:
          name: linux
          path: build/linux

  export-web:
    name: Web Export
    runs-on: ubuntu-20.04
    container:
      image: docker://barichello/godot-ci:3.4.4
    steps:
      - uses: bend-n/chess/.github/actions/setup-godot@main
      - name: Build
        run: |
          mkdir -vp build/web
          godot -v --export "HTML" ./build/web/index.html

      - uses: actions/upload-artifact@v1
        with:
          name: web
          path: build/web

      - name: Deploy to GitHub Pages 🚀
        uses: JamesIves/github-pages-deploy-action@releases/v4
        with:
          branch: gh-pages
          folder: build/web
          git-config-name: bendn
          git-config-email: [email protected]
          single-commit: true

  export-mac:
    name: Mac Export
    runs-on: ubuntu-20.04
    container:
      image: docker://barichello/godot-ci:3.4.4
    steps:
      - uses: bend-n/chess/.github/actions/setup-godot@main
      - name: Build
        run: |
          mkdir -vp build/mac
          godot -v --export "Mac" ./build/mac/$NAME.zip
      - uses: actions/upload-artifact@v1
        with:
          name: mac
          path: build/mac

  check-android-secrets:
    name: Check Secrets (android)
    runs-on: ubuntu-20.04
    outputs:
      have-secrets: ${{ steps.check-secrets.outputs.have-secrets }}
    steps:
      - uses: actions/checkout@v2
      - id: check-secrets
        run: |
          if [[ "${{ secrets.RELEASE_KEYSTORE_BASE64 }}" != "" && "${{ secrets.RELEASE_KEYSTORE_PASSWORD }}" != "" && "${{ secrets.RELEASE_KEYSTORE_USER }}" != "" && $(grep -c "Android" export_presets.cfg) -ne 0 ]]; then
            echo "::set-output name=have-secrets::true"
          else
            echo "::set-output name=have-secrets::false"
          fi

  export-android:
    needs: [check-android-secrets]
    if: needs.check-android-secrets.outputs.have-secrets == 'true'
    name: Android Export
    runs-on: ubuntu-20.04
    container:
      image: docker://barichello/godot-ci:3.4.4
    steps:
      - uses: bend-n/chess/.github/actions/setup-godot@main
      - name: Setup editor settings
        run: | # the Dockerfile is supposed to do this for me *grumbles*
          keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 && mv debug.keystore ~/debug.keystore

          mkdir -vp ~/.config/godot
          mv ./.github/editor-settings.tres ~/.config/godot/editor_settings-3.tres
          sed "s@export/android/debug_keystore = \"\"@export/android/debug_keystore = \"$HOME/debug.keystore\"@" -i ~/.config/godot/editor_settings-3.tres

      - name: Build
        id: android-build
        run: |
          echo $ANDROID_KEYSTORE_BASE64 | base64 --decode > ~/release.keystore
          sed "s@keystore/release=\"\"@keystore/release=\"$HOME/release.keystore\"@g" -i export_presets.cfg
          sed 's@keystore/release_user=".*"@keystore/release_user="'$ANDROID_KEYSTORE_USER'"@g' -i export_presets.cfg
          sed 's@keystore/release_password=".*"@keystore/release_password="'$ANDROID_KEYSTORE_PASSWORD'"@g' -i export_presets.cfg
          cat ~/.config/godot/editor_settings-3.tres || find ~/.config -type f | xargs cat
          mkdir -vp build/android
          godot -v --export "Android" ./build/android/$NAME.apk
        env:
          ANDROID_KEYSTORE_BASE64: ${{ secrets.RELEASE_KEYSTORE_BASE64 }}
          ANDROID_KEYSTORE_USER: ${{ secrets.RELEASE_KEYSTORE_USER }}
          ANDROID_KEYSTORE_PASSWORD: ${{ secrets.RELEASE_KEYSTORE_PASSWORD }}

      - uses: actions/upload-artifact@v1
        with:
          name: android
          path: build/android

  check-itch-secrets:
    name: Check Secrets (itch.io)
    runs-on: ubuntu-20.04
    outputs:
      have-secrets: ${{ steps.check-secrets.outputs.have-secrets }}
    steps:
      - id: check-secrets
        run: |
          if [[ "${{ secrets.BUTLER_CREDENTIALS }}" != "" ]]; then
            echo "::set-output name=have-secrets::true"
          else
            echo "::set-output name=have-secrets::false"
          fi

  push-itch:
    needs:
      [
        export-windows,
        export-linux,
        export-web,
        export-mac,
        export-android,
        check-itch-secrets,
      ]
    if: needs.check-itch-secrets.outputs.have-secrets == 'true'
    name: Push to itch.io
    runs-on: ubuntu-20.04
    steps:
      - uses: actions/download-artifact@v3
      - uses: jdno/setup-butler@v1

      - name: Push
        run: |
          function push() {
            channel=$1
            [[ $channel == mac ]] && echo -e "#!/bin/bash\n"'cd "$(dirname "$0")"||exit;xattr -cr "$(pwd)/chess.app";open -n -a "$(pwd)/chess.app"' >./mac/run.sh
            chmod +x **; to_push="$channel"
            [[ $(find $channel -type f | wc -l) -eq 1 && $channel != "android" ]] && to_push="$(echo $(basename $channel/*) .7z | tr -d " ")" && (cd "$channel" && 7z a -mtm=off -m0=lzma -mx=9 -mfb=64 -md=32m -ms=on "../$to_push" ./*)
            butler push "$to_push" "$ITCH_PATH:$channel"
          }
          push "web"; push "linux"; push "windows"; unzip mac/chess.zip -d mac/ && rm mac/chess.zip && push "mac"
          [[ -d android ]] && rm android/*.idsig && push "android"
        env:
          ITCH_PATH: bendn/${{ env.NAME }}
          BUTLER_API_KEY: ${{ secrets.BUTLER_CREDENTIALS }}