extends Node
# warning-ignore-all:unused_signal
signal turn_over
signal just_before_turn_over # called just before turn over
signal outoftime # called when the time is up
signal game_over(reason, isok) # called when the game is over
signal go_back(reason, isok) # called when the game is over, and were ready to go back
signal data_recieved # called every time the data comes in
signal set_signed_in(signed_in)