online multiplayer chess game (note server currently down)
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extends Node
class_name FEN
func parse(fen: String) -> Dictionary:
var reg = RegEx.new()
reg.compile(
"^(?<pieces>([pnbrqkPNBRQK1-8]{1,8}\\/?){8})\\s+(?<turn>b|w)\\s+(?<castling>-|K?Q?k?q)\\s+(?<enpassant>-|[a-h][3-6])\\s+(?<halfmove>\\d+)\\s+(?<fullmove>\\d+)\\s*$"
)
var res = reg.search(fen)
if res:
var mat: Array = []
var rows = res.strings[res.names.pieces].split("/")
for row in rows:
var append_row: Array = []
for col in row:
if int(col) != 0:
for _i in range(int(col)):
append_row.append("")
else:
append_row.append(col)
mat.append(append_row)
var fenobj = {
"mat": mat,
"turn": res.strings[res.names.turn] == "w",
"castling": res.strings[res.names.castling],
"enpassant": res.strings[res.names.enpassant],
"halfmove": int(res.strings[res.names.halfmove]),
"fullmove": int(res.strings[res.names.fullmove])
}
return fenobj
else:
Log.err("bad fen")
return {}
func get_fen() -> String:
var pieces := ""
for rank in range(8):
var empty := 0
for file in range(8):
var spot: Piece = Globals.grid.matrix[rank][file]
if spot == null:
empty += 1
if len(pieces) > 0 and str(empty - 1) == pieces[-1]:
pieces[-1] = str(empty)
else:
pieces += str(empty)
else:
pieces += (spot.shortname[0].to_upper() if spot.white else spot.shortname[0].to_lower())
empty = 0
if rank != 7:
pieces += "/"
# handle castling checks
var whitecastling := PoolStringArray(Globals.white_king.castleing(true)).join("")
var blackcastling := PoolStringArray(Globals.black_king.castleing(true)).join("")
var castlingrights := ""
if blackcastling and whitecastling:
castlingrights = whitecastling.to_upper() + blackcastling.to_lower()
else:
castlingrights = "-"
# castling rights are slightly janke
var enpassants := ""
for pawn in Globals.pawns:
if pawn.just_double_stepped and pawn.just_set:
enpassants = Utils.to_algebraic(pawn.real_position + (Vector2.DOWN * pawn.whiteint))
break
return (
"%s %s %s %s %s %s"
% [
pieces,
"w" if Globals.turn else "b",
castlingrights,
enpassants if enpassants else "-",
Globals.halfmove,
Globals.fullmove,
]
) # pos # turn # castling # enpassant # halfmove # fullmove
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