online multiplayer chess game (note server currently down)
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extends Node
var __nosethalfmove = false
var pawns = [] # PoolPawnArray
var team = true
var grid: Grid = null
var network: Network = null
var piece_set := "california"
var fullmove := 1
var halfmove := 0
var in_check := false
var checking_piece: Piece = null
var board_color1: Color = Color(0.870588, 0.890196, 0.901961)
var board_color2: Color = Color(0.54902, 0.635294, 0.678431)
var white_king: King
var black_king: King
var turn := true # true for white, false for black
# true cuz white goes first
func reset_vars() -> void:
__nosethalfmove = false
pawns = []
team = true
grid = null
fullmove = 1
halfmove = 0
in_check = false
checking_piece = null
white_king = null
black_king = null
turn = true
Utils.reset_vars()
func pack_vars() -> Dictionary:
return {
"fullmove": fullmove,
"halfmove": halfmove,
"turn": turn,
}
func get_var(key):
return self.get(key)
func turns() -> int:
return fullmove
func reset_halfmove() -> void:
halfmove = 0
__nosethalfmove = true
func add_turn() -> void:
Events.emit_signal("just_before_turn_over")
if !turn:
fullmove += 1
if __nosethalfmove:
__nosethalfmove = false
else:
halfmove += 1
turn = not turn
Events.emit_signal("turn_over")
func _ready() -> void:
VisualServer.set_default_clear_color(Color.black)
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