online multiplayer chess game (note server currently down)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
|
extends Node
var __nosethalfmove := false
var pawns := [] # PoolPawnArray
var team := true
var grid: Grid = null
var network: Network = null
var piece_set := "california"
var fullmove := 1
var halfmove := 0
var in_check := false
var checking_piece: Piece = null
var board_color1: Color = Color(0.870588, 0.890196, 0.901961)
var board_color2: Color = Color(0.54902, 0.635294, 0.678431)
var white_king: King = null
var black_king: King = null
var turn := true # true for white, false for black
# true cuz white goes first
func reset_vars() -> void:
__nosethalfmove = false
pawns = []
team = true
grid = null
fullmove = 1
halfmove = 0
in_check = false
checking_piece = null
white_king = null
black_king = null
turn = true
Utils.reset_vars()
func reset_halfmove() -> void:
halfmove = 0
__nosethalfmove = true
func add_turn() -> void:
Events.emit_signal("just_before_turn_over")
turn = not turn
if turn: # white just moved
fullmove += 1
if __nosethalfmove:
__nosethalfmove = false
else:
halfmove += 1
Events.emit_signal("turn_over")
func get_turn() -> String:
return "white" if turn else "black"
func _ready() -> void:
VisualServer.set_default_clear_color(Color.black)
Debug.monitor(self, "fullmove")
Debug.monitor(self, "halfmove")
Debug.monitor(self, "in_check")
Debug.monitor(self, "turn", "get_turn()")
Debug.monitor(self, "team")
|