extends Node
var grid: Grid = null
var piece_set = "california"
var white_turns := 0
var black_turns := 0
var in_check = false
var checking_piece: Piece = null
var white_king: King
var black_king: King
var turn := true # true for white, false for black
# true cuz white goes first
func turns(winner):
if winner == "white":
return white_turns
elif winner == "black":
return black_turns
func add_turn():
if turn:
white_turns += 1
else:
black_turns += 1
func _ready():
VisualServer.set_default_clear_color(Color.black)