online multiplayer chess game (note server currently down)
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extends ColorRect
class_name BackgroundSquare
signal clicked
signal right_clicked
onready var circle := $CircleHolder/Circle
func _ready() -> void:
circle.rect_min_size = Globals.grid.piece_size / 4
circle.material.set_shader_param("color", Globals.grid.overlay_color)
circle.visible = false
rect_min_size = Globals.grid.piece_size
if Globals.spectating:
mouse_default_cursor_shape = CURSOR_FORBIDDEN
else:
mouse_default_cursor_shape = CURSOR_POINTING_HAND
func _gui_input(event: InputEvent):
if !Globals.spectating and event is InputEventMouseButton and event.pressed:
emit_signal("clicked" if event.button_index == BUTTON_LEFT else "right_clicked")
get_tree().set_input_as_handled()
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