online multiplayer chess game (note server currently down)
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extends MarginContainer
class_name BackgroundSquare
signal clicked
signal right_clicked
var color: Color
onready var circle: TextureRect = $CircleHolder/Circle
onready var move_indicator: ColorRect = $MoveIndicator
onready var b_square: ColorRect = $BackgroundSquare
func _ready() -> void:
move_indicator.color = Globals.grid.last_move_indicator_color
b_square.color = color
circle.rect_min_size = Globals.grid.piece_size / 4
circle.material.set_shader_param("color", Globals.grid.overlay_color)
circle.visible = false
rect_min_size = Globals.grid.piece_size
if Globals.spectating:
mouse_default_cursor_shape = CURSOR_FORBIDDEN
else:
mouse_default_cursor_shape = CURSOR_POINTING_HAND
func _gui_input(event: InputEvent):
if !Globals.spectating and event is InputEventMouseButton and event.pressed:
emit_signal("clicked" if event.button_index == BUTTON_LEFT else "right_clicked")
get_tree().set_input_as_handled()
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