extends ColorRect
class_name BackgroundSquare
# warning-ignore-all:unused_signal
signal clicked
signal right_clicked
var move_indicators := []
var square: String
var piece_above := false
onready var circle: TextureRect = $CircleHolder/Circle
onready var move_indicator: ColorRect = $MoveIndicator
func _ready() -> void:
Events.connect("turn_over", self, "check_piece_above")
connect("clicked", self, "clicked")
check_piece_above()
move_indicator.color = Globals.grid.last_move_indicator_color
circle.rect_min_size = Globals.grid.piece_size / 4
circle.material.set_shader_param("color", Globals.grid.overlay_color)
rect_min_size = Globals.grid.piece_size
if Globals.spectating:
mouse_default_cursor_shape = CURSOR_FORBIDDEN
else:
mouse_default_cursor_shape = CURSOR_POINTING_HAND
func check_piece_above():
piece_above = is_instance_valid(Globals.grid.get_piece(square))
func _gui_input(event: InputEvent):
if !Globals.spectating and event is InputEventMouseButton and event.pressed:
emit_signal("clicked" if event.button_index == BUTTON_LEFT else "right_clicked")
get_tree().set_input_as_handled()
func _focus_exited():
if piece_above:
Globals.grid.get_piece(square).background.hide()
for m in move_indicators:
if is_instance_valid(m):
m.hide()
move_indicators.clear()
func clicked():
var b = Globals.grid
var p = b.get_piece(square)
if piece_above and b.chess.turn == Globals.team and not Globals.spectating and p.color == Globals.team:
p.background.show()
var movs = b.chess.__generate_moves({"square": square, "verbose": true})
for m in movs:
if m.flags & Chess.BITS.CAPTURE:
move_indicators.append(b.board[m.to].frame)
else:
move_indicators.append(b.background_array[m.to].circle)
move_indicators[-1].show()