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extends ColorRect var real_position = Vector2() var circle_on = false onready var area = $Squarea onready var areacollisionshape = $Squarea/CollisionShape2D onready var circle = $Circle signal clicked(real_position) func _ready(): circle.position = Globals.grid.piece_size / 2 circle.modulate = Globals.grid.overlay_color circle.visible = false areacollisionshape.global_position += Globals.grid.piece_size / 2 areacollisionshape.shape.extents = Vector2(rect_size.x / 2, rect_size.y / 2) func _on_Squarea_input_event(_viewport: Node, event: InputEvent, _shape_idx: int): if event is InputEventMouseButton: emit_signal("clicked", real_position) func set_circle(boolean: bool, real = true): circle_on = boolean if real: circle.visible = boolean