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extends ColorRect class_name BackgroundSquare signal clicked signal right_clicked onready var circle := $CircleHolder/Circle func _ready() -> void: circle.rect_min_size = Globals.grid.piece_size / 4 circle.material.set_shader_param("color", Globals.grid.overlay_color) circle.visible = false rect_min_size = Globals.grid.piece_size if Globals.spectating: mouse_default_cursor_shape = CURSOR_FORBIDDEN else: mouse_default_cursor_shape = CURSOR_POINTING_HAND func _gui_input(event: InputEvent): if !Globals.spectating and event is InputEventMouseButton and event.pressed: emit_signal("clicked" if event.button_index == BUTTON_LEFT else "right_clicked") get_tree().set_input_as_handled()