online multiplayer chess game (note server currently down)
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extends ColorRect
class_name BackgroundSquare

signal clicked
signal right_clicked

onready var circle := $CircleHolder/Circle


func _ready() -> void:
	circle.rect_min_size = Globals.grid.piece_size / 4
	circle.material.set_shader_param("color", Globals.grid.overlay_color)
	circle.visible = false
	rect_min_size = Globals.grid.piece_size
	if Globals.spectating:
		mouse_default_cursor_shape = CURSOR_FORBIDDEN
	else:
		mouse_default_cursor_shape = CURSOR_POINTING_HAND


func _gui_input(event: InputEvent):
	if !Globals.spectating and event is InputEventMouseButton and event.pressed:
		emit_signal("clicked" if event.button_index == BUTTON_LEFT else "right_clicked")
		get_tree().set_input_as_handled()