[gd_scene load_steps=6 format=2]
[ext_resource path="res://Square.gd" type="Script" id=1]
[ext_resource path="res://assets/ui/whitespace.png" type="Texture" id=2]
[sub_resource type="RectangleShape2D" id=1]
[sub_resource type="Shader" id=2]
code = "shader_type canvas_item;
uniform float amt : hint_range(0.0, 1.0);
uniform vec4 color : hint_color;
void fragment()
{
if (distance(UV, vec2(0.5,0.5)) > amt/2.0)
{
COLOR = vec4(0.0);
}
else
{
COLOR = vec4(color);
}
}"
[sub_resource type="ShaderMaterial" id=3]
shader = SubResource( 2 )
shader_param/amt = 1.0
shader_param/color = Color( 0.431373, 0.584314, 0.388235, 0.639216 )
[sub_resource type="Shader" id=2]
code = "shader_type canvas_item;
uniform float amt : hint_range(0.0, 1.0);
uniform vec4 color : hint_color;
void fragment()
{
if (distance(UV, vec2(0.5,0.5)) > amt/2.0)
{
COLOR = vec4(0.0);
}
else
{
COLOR = vec4(color);
}
}"
[sub_resource type="ShaderMaterial" id=3]
shader = SubResource( 2 )
shader_param/amt = 1.0
shader_param/color = Color( 0.431373, 0.584314, 0.388235, 0.639216 )
[node name="Square" type="ColorRect"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_right = -1180.0
margin_bottom = -780.0
mouse_filter = 2
script = ExtResource( 1 )
[node name="Squarea" type="Area2D" parent="."]
collision_mask = 0
monitoring = false
monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Squarea"]
visible = false
z_index = 3
shape = SubResource( 1 )
[node name="Circle" type="Sprite" parent="."]
visible = false
material = SubResource( 3 )
position = Vector2( 8, 8 )
scale = Vector2( 25, 25 )
texture = ExtResource( 2 )
[connection signal="input_event" from="Squarea" to="." method="_on_Squarea_input_event"]