online multiplayer chess game (note server currently down)
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extends Node

var internet := false  # is internet available


static func compile(src: String) -> RegEx:
	var regex := RegEx.new()
	regex.compile(src)
	return regex


static func str_bool(string: String) -> bool:
	return string.to_lower().strip_edges() in ["true", "1", "on", "yes", "y", ""]


func expand_color(color: String) -> String:
	return "white" if color == "w" else "black"


func get_version() -> String:
	return SaveLoad.load_string("res://version")


func _ready() -> void:
	request()  # check internet ok?
	cli()


func cli() -> void:
	var parser := Parser.new()
	parser.add_argument(
		Arg.new(
			{
				triggers = ["--help", "-h", "-?"],
				n_args = 0,
				help = "show this help message and exit",
				action = "store_true",
			}
		)
	)
	parser.add_argument(
		Arg.new(
			{
				triggers = ["--version", "-v", "-V"],
				n_args = 0,
				help = "show version and exit",
				action = "store_true",
			}
		)
	)
	parser.add_argument(
		Arg.new(
			{
				triggers = ["--host", "-h"],
				n_args = 1,
				default = "game_code",
				help = "host a game",
				arg_names = "game code"
			}
		)
	)
	parser.add_argument(
		Arg.new({triggers = ["--moves", "-m"], n_args = "*", help = "pgn to start with", arg_names = "pgn"})
	)
	parser.add_argument(
		Arg.new(
			{
				triggers = ["--color", "-c"],
				n_args = 1,
				default = "white",
				help = "color to play as (defaults to white)",
				arg_names = "color"
			}
		)
	)
	parser.add_argument(
		Arg.new(
			{
				triggers = ["--join", "-j"],
				n_args = 1,
				default = "game_code",
				help = "join a game",
				arg_names = "game code"
			}
		)
	)
	parser.add_argument(
		Arg.new(
			{
				triggers = ["--debug", "-D"],
				n_args = 1,
				help = "toggle debug mode",
				arg_names = "enabled",
			}
		)
	)
	var args = parser.parse_arguments()
	Debug.debug = str_bool(args["debug"]) if args.has("debug") else OS.is_debug_build()
	if args.get("help", false):
		print(parser.help("chess game"))
		get_tree().quit()  # dont wait
	elif args.get("version", false):
		print("chess %s" % get_version())
		get_tree().quit()  # dont wait
	elif args.has("host") or args.has("join"):
		if !internet:
			printerr("No internet")
			get_tree().quit()
		yield(PacketHandler, "connection_established")
		if args.has("host") and args.host:
			print("hosting game: %s" % args.host)
			if PacketHandler.lobby.validate_text(args.host):
				var s = args.get("moves", PoolStringArray()).join(" ")
				var move_list = Pgn.parse(s, false).moves
				if move_list:
					print("with moves: %s" % move_list)
				var clr = (
					(true if args.color.to_lower() in ["w", "white"] or str_bool(args.color) else false)
					if args.has("color")
					else (true)
				)  # default white
				prints("as", "white" if clr else "black")
				PacketHandler.host_game(args.host, clr, move_list)
				return
		elif args.has("join") and args.join:
			print("joining game: %s" % args.join)
			if PacketHandler.lobby.validate_text(args.join):
				PacketHandler.join_game(args.join)
				return
		printerr("error: invalid game code")
		get_tree().quit()  # dont wait


func request() -> int:  # returns err
	var http := HTTPRequest.new()
	add_child(http)
	var httpurl: String = PacketHandler.url.replace("wss://", "http://")
	var error := http.request(httpurl, [], true, HTTPClient.METHOD_GET)
	http.free()
	internet = error == OK
	return error


func walk_dir(path := "res://assets/pieces", only_dir := true, exclude := []) -> PoolStringArray:  # walk the directory, finding the asset packs
	var files := []  # init the files
	var dir := Directory.new()  # init the directory
	if dir.open(path) == OK:  # open the directory
		dir.list_dir_begin(true)  # list the directory
		var file_name := dir.get_next()  # get the next file
		while file_name != "":  # while there is a file
			if only_dir:
				if dir.current_is_dir():  # if the current is a directory
					files.append(file_name)  # add the folder
			else:
				var split = file_name.split(".")
				if split[-1] == "import" and !split[0] in exclude:
					files.append(split[0])  # add the file
			file_name = dir.get_next()  # get the next file
	else:
		Log.err("An error occurred when trying to access the path " + path)  # print the error
	files.sort()  # sort the files
	return PoolStringArray(files)  # return the files


func format_seconds(time: float, use_milliseconds: bool = false) -> String:
	return "%02d:%04.1f" if use_milliseconds else "%02d:%02d" % [time / 60, fmod(time, 60)]


func _notification(what: int) -> void:
	if what == MainLoop.NOTIFICATION_WM_QUIT_REQUEST or what == MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST:
		Log.debug("Bye!")


static func col_pos(col: String) -> int:
	return "abcdefgh".find(col)


static func row_pos(row: String) -> int:
	return 8 - int(row)


static func from_algebraic(pos: String) -> Vector2:
	return Vector2(col_pos(pos[0]), row_pos(pos[1]))


static func to_str(type: int) -> String:
	return "PNBRQK"[type]


static func append_dict(dict: Dictionary, newdict: Dictionary) -> Dictionary:
	dict.merge(newdict)
	return dict


static func sort(arr: Array) -> Array:
	arr.sort()
	return arr


static func value_types(arr: Array) -> Array:
	var types = []
	for value in arr:
		types.append(typeof(value))
	types.sort()
	return types


static func dict_cmp(d1: Dictionary, d2: Dictionary) -> bool:
	return (
		len(d1) == len(d2)
		and sort(d1.keys()) == sort(d2.keys())
		and value_types(d1.values()) == value_types(d2.values())
	)