extends Node
var turn_moves := "1. "
var turns_moves = []
var counter = 0
func _ready():
Events.connect("turn_over", self, "_on_turn_over")
func _on_turn_over():
counter += 1
if counter >= 2:
counter = 0
print(turn_moves)
turns_moves.append(turn_moves)
turn_moves = str(Globals.white_turns + 1) + ". "
func is_pawn(inode):
return inode is Pawn
func add_move(move):
turn_moves = turn_moves + " " + move
func calculate_algebraic_position(real_position):
var algebraic_string = char(65 + (real_position.x)).to_lower()
algebraic_string += str(8 - real_position.y)
return algebraic_string
func get_node_name(node):
if is_pawn(node):
return ["♙", "p"] if node.white else ["♟", "p"]
elif node is King:
return ["♔", "K"] if node.white else ["♚", "K"]
elif node is Queen:
return ["♕", "Q"] if node.white else ["♛", "Q"]
elif node is Rook:
return ["♖", "R"] if node.white else ["♜", "R"]
elif node is Bishop:
return ["♗", "B"] if node.white else ["♝", "B"]
elif node is Knight:
return ["♘", "N"] if node.white else ["♞", "N"]
else:
return ["", ""]