; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node2D",
"class": "Grid",
"language": "GDScript",
"path": "res://Grid.gd"
}, {
"base": "Node2D",
"class": "Piece",
"language": "GDScript",
"path": "res://Piece.gd"
} ]
_global_script_class_icons={
"Grid": "",
"Piece": "res://assets/california/wP.png"
}
[application]
run/main_scene="res://World.tscn"
[autoload]
Globals="*res://Globals.gd"
[display]
window/size/width=800
window/size/height=800
window/stretch/mode="2d"
window/stretch/aspect="keep"
[editor_plugins]
enabled=PoolStringArray( )
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/normal_map_invert_y": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
[rendering]
environment/default_clear_color=Color( 0.301961, 0.301961, 0.301961, 1 )