extends Node
class_name SaveLoader
const settings_file := "user://chess.settings"
const id := "user://.chess.id"
const default_settings_data = {
vsync = OS.vsync_enabled,
fullscreen = OS.window_fullscreen,
borderless = OS.window_borderless,
piece_set = "california",
board_color1 = Color(0.870588, 0.890196, 0.901961),
board_color2 = Color(0.54902, 0.635294, 0.678431),
rainbow = true
}
const default_id_data = {id = "", name = "", country = "rainbow", password = ""}
var files := {
settings = {file = settings_file, data = default_settings_data.duplicate(true)},
id = {file = id, data = default_id_data.duplicate()}
} # file types
func get_public_info():
return {name = files.id.data.name, country = files.id.data.country, id = files.id.data.id}
func get_data(type: String) -> Dictionary:
if !files.has(type):
return {}
return files[type].data
func _ready() -> void:
# Debug.monitor(self, "id data", "files.id.data")
SaveLoad.load_data("settings")
SaveLoad.load_data("id")
func to_base64(variant) -> String:
return Marshalls.variant_to_base64(variant)
func from_base64(base64: String):
return Marshalls.base64_to_variant(base64)
func save(type: String) -> void:
var file := File.new()
file.open(files[type]["file"], File.WRITE)
file.store_string(to_base64(files[type]["data"]))
func load_data(type: String) -> Dictionary:
if check_file(type):
var file := File.new()
file.open(files[type]["file"], File.READ)
var text = file.get_as_text()
if len(text) > 0:
var read_dictionary = from_base64(text)
if typeof(read_dictionary) != TYPE_DICTIONARY:
save(type) # OVERWRITE
elif files[type]["data"].keys() == read_dictionary.keys():
files[type]["data"] = read_dictionary
save(type) # overwrite.
file.close()
else:
save(type)
return files[type]["data"]
func check_file(type: String) -> bool:
var file := File.new()
return file.file_exists(files[type]["file"])