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extends Node const soundpath := "res://sounds/" var sounds := { "Check": load(soundpath + "Check.ogg"), "Error": load(soundpath + "Error.ogg"), "Victory": load(soundpath + "Victory.ogg"), "Defeat": load(soundpath + "Defeat.ogg"), "Capture": load(soundpath + "Capture.ogg"), "Draw": load(soundpath + "Draw.ogg"), "Move": load(soundpath + "Move.ogg"), } onready var sound_players := get_children() func play(sound_string: String, pitch_scale: float = 1, volume_db: float = 0) -> void: for soundPlayer in sound_players: if not soundPlayer.playing: soundPlayer.pitch_scale = pitch_scale soundPlayer.volume_db = volume_db soundPlayer.stream = sounds[sound_string] soundPlayer.play() return