online multiplayer chess game (note server currently down)
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extends Node2D
signal clicked
onready var sprite := $Sprite
func _ready() -> void:
if get_parent() != get_viewport():
$Area2D/CollisionShape2D.shape.extents = Globals.grid.piece_size / 2
func _on_Area2D_input_event(_viewport: Node, _event: InputEvent, _shape_idx: int) -> void:
if visible and Input.is_action_just_released("click"):
emit_signal("clicked")
func _on_Area2D_mouse_entered() -> void:
sprite.scale = Vector2(1.3, 1.3)
func _on_Area2D_mouse_exited() -> void:
sprite.scale = Vector2(.8, .8)
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