online multiplayer chess game (note server currently down)
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extends Node2D
signal clicked
var c = 0
onready var sprite = $Sprite
func _ready() -> void:
$Area2D/CollisionShape2D.shape.extents = Globals.grid.piece_size / 2
func _on_Area2D_input_event(_viewport: Node, _event: InputEvent, _shape_idx: int) -> void:
if visible and Input.is_action_just_released("click"):
c += 1
if c >= 1:
emit_signal("clicked", self)
func _on_Area2D_mouse_entered() -> void:
sprite.scale = Vector2(1, 1)
func _on_Area2D_mouse_exited() -> void:
sprite.scale = Vector2(1.2, 1.2)
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