online multiplayer chess game (note server currently down)
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extends TextureButton
var focused = false setget set_focused
func set_focused(is_focused: bool):
focused = is_focused
rect_scale = Vector2(1.1, 1.1) if focused else Vector2(.9, .9)
func _ready():
rect_pivot_offset = Globals.grid.piece_size / 2
rect_min_size = Globals.grid.piece_size
set_focused(false)
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