online multiplayer chess game (note server currently down)
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extends Control
onready var piece_sets := Utils.walk_dir()
onready var piece_set_button := $ColorRect/HBoxContainer/VBoxContainer/PieceSet
onready var fullscreenbutton := $ColorRect/HBoxContainer/VBoxContainer2/FullscreenButton
onready var vsyncbutton := $ColorRect/HBoxContainer/VBoxContainer2/VsyncButton
onready var borderlessbutton := $ColorRect/HBoxContainer/VBoxContainer2/Borderless
onready var settings: Dictionary = SaveLoad.files["settings"]["data"] setget set_settings
func set_settings(new_settings) -> void:
toggle_button_visuals(new_settings)
settings = new_settings
SaveLoad.files["settings"]["data"] = settings
SaveLoad.save("settings")
func toggle(onoff) -> void:
visible = onoff
func toggle_button_visuals(set = settings) -> void:
vsyncbutton.pressed = set["vsync"]
fullscreenbutton.pressed = set["fullscreen"]
borderlessbutton.pressed = !set["borderless"]
piece_set_button.selected = Array(piece_sets).find(settings.piece_set)
func _ready() -> void:
for i in piece_sets: # add the items
piece_set_button.add_icon_item(load("res://assets/pieces/" + i + "/wP.png"), i)
toggle_button_visuals()
Globals.piece_set = piece_sets[piece_set_button.selected]
func _input(event) -> void:
if visible and event.is_action_pressed("ui_cancel"):
toggle(false)
func _on_BackButton_pressed() -> void:
toggle(false)
func _on_PieceSet_item_selected(index) -> void:
Globals.piece_set = piece_sets[index]
self.settings.piece_set = piece_sets[index]
func _on_VsyncButton_toggled(button_pressed: bool) -> void:
OS.vsync_enabled = button_pressed
self.settings.vsync = button_pressed
func _on_FullscreenButton_toggled(button_pressed: bool) -> void:
OS.window_fullscreen = button_pressed
self.settings.fullscreen = button_pressed
func _on_Borderless_toggled(button_pressed: bool) -> void:
self.settings.borderless = !button_pressed
OS.window_borderless = !button_pressed
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