online multiplayer chess game (note server currently down)
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extends Control
const world = preload("res://Board.tscn")
export(float) var timer_length := 0.0
export(Array, Color) var nice_colors
onready var settings := $ColorRect/Settings
onready var colorrect := $ColorRect
onready var tween := $Tween
onready var timer := $Timer
onready var lobby := $ColorRect/Lobby
func _ready() -> void:
randomize()
colorrect.color = nice_colors[randi() % nice_colors.size()]
timer.start(timer_length)
_on_Timer_timeout()
if OS.has_feature("HTML5"):
find_node("quit").queue_free()
func rand(clr) -> float:
return clamp(clr + rand_range(0, .1) if randi() % 2 else clr - rand_range(0, .1), 0, 1)
func _on_local_pressed() -> void:
get_tree().change_scene_to(world)
func _on_quit_pressed() -> void:
get_tree().notification(MainLoop.NOTIFICATION_WM_QUIT_REQUEST)
func _on_settings_pressed() -> void:
settings.toggle(true)
func _on_Timer_timeout() -> void:
var clr = nice_colors[randi() % nice_colors.size()]
clr.r = rand(clr.r)
clr.b = rand(clr.b)
clr.g = rand(clr.g)
tween.interpolate_property(colorrect, "color", colorrect.color, clr, timer_length, Tween.TRANS_ELASTIC)
tween.start()
timer.start(timer_length)
func _on_multiplayer_pressed() -> void:
lobby.toggle(true)
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