online multiplayer chess game (note server currently down)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
|
extends Label
var time: float setget set_time
var stop := false
const TIME = 300
export(bool) var white := false
onready var colorrect := $ColorRect
func set_time(newtime) -> bool:
if stop:
return false
time = newtime
if time <= 0.0:
Events.emit_signal("outoftime", "white" if white else "black")
stop = true
text = "00:00.0"
return false
var use_millis := time <= 10
text = Utils.format_seconds(time, use_millis)
return true
func _ready() -> void:
set_time(TIME)
set_color()
colorrect.show_behind_parent = true
Events.connect("data_recieved", self, "set_color")
Events.connect("game_over", self, "_on_game_over")
func _on_game_over() -> void:
stop = true
func set_color() -> void:
if time > 10:
colorrect.color = Globals.grid.clockrunning_color if Globals.turn == white else Color.transparent
else:
colorrect.color = Globals.grid.clockrunninglow if Globals.turn == white else Globals.grid.clocklow
|