online multiplayer chess game (note server currently down)
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extends Control

onready var flags: PoolStringArray = ["rainbow"]
onready var flagchoice: OptionButton = $choose/signup/flag
onready var data: Dictionary = SaveLoad.files.id.data
onready var status: StatusLabel = $StatusLabel

onready var tabs := {
	"signup": $choose/signup/usernamepass,
	"signin": $choose/signin/usernamepass,
}

var signed_in = false
var autologin = true

onready var tabcontainer = $choose

func _ready():
	Globals.network.connect("signinresult", self, "_on_signin_result")
	Globals.network.connect("signupresult", self, "_on_signup_result")
	Globals.network.connect("connection_established", self, "attempt_autologin")
	flags.append_array(Utils.walk_dir("res://assets/flags", false, "png", ["rainbow"]))
	for i in flags:  # add the items
		flagchoice.add_icon_item(load("res://assets/flags/" + i + ".png"), i.replace("_", " "))


func attempt_autologin():
	if data.name and data.password:
		Globals.network.signin(data)
	else:
		tabcontainer.show()

func _on_signin_pressed():
	$choose/signin/signinbutton.disabled = true
	update_data(tabs.signin.username, tabs.signin.pw)
	Globals.network.signin(data)


func _on_signin_result(result):
	var status_set = !autologin
	autologin = false
	tabcontainer.show()
	$choose/signin/signinbutton.disabled = false
	if typeof(result) == TYPE_STRING:  # ew, error, get it away from me
		return reset(result, status_set)
	data.id = result.id
	data.country = result.country
	_after_result()


func _on_signup_pressed():
	$choose/signup/signupbutton.disabled = true
	update_data(tabs.signup.username, tabs.signup.pw)
	Globals.network.signup(data)


func _on_signup_result(result: String):
	$choose/signup/signupbutton.disabled = false
	if "err:" in result:  # ew error go awway
		return reset(result)
	data.id = result
	_after_result()


func reset(reason: String, set_status := true):
	if set_status:
		status.set_text(reason)
	data = SaveLoad.default_id_data
	save_data()
	tabcontainer.show()


func _after_result():
	save_data()
	status.set_text("Signed in to " + SaveLoad.files.id.data.name)
	signed_in = true  # yay
	tabcontainer.hide()


func update_data(username, pw):
	username.text = username.get_text().strip_edges().strip_escapes()
	data.name = username.get_text()
	data.password = pw.get_text()
	save_data()


func save_data():
	SaveLoad.files.id.data = data
	SaveLoad.save("id")


func _on_choose_tab_changed(tab: int):
	var new: VBoxContainer = $choose.get_children()[tab].get_node("usernamepass")
	var old = $choose.get_children()[1 if tab == 0 else 0].get_node("usernamepass")
	new.update_data(old.export_data())