online multiplayer chess game (note server currently down)
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extends TextureButton
export(Color) var focusedcolor := Color(0.396078, 0.423529, 0.45098)
export(Texture) var map_tex
onready var pw := $"../Password"
func _ready() -> void:
var bitmap := BitMap.new()
bitmap.create_from_image_alpha(map_tex.get_data())
texture_click_mask = bitmap
func _focus(what: bool) -> void:
modulate = focusedcolor if what else Color.white
func _toggled(button_pressed: bool) -> void:
pw.secret = button_pressed
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