extends ColorRect
export(PoolColorArray) var colors
export(float) var length := 2.8
var rainbow := true setget set_rainbow
var tween := Tween.new()
var timer := Timer.new()
static func rand(clr) -> float:
return clamp(clr + rand_range(0, .1) if randi() % 2 else clr - rand_range(0, .1), 0, 1)
func set_rainbow(newrainbow):
rainbow = newrainbow
change_color()
func _ready() -> void:
randomize()
add_child(tween)
add_child(timer)
timer.connect("timeout", self, "change_color")
color = colors[randi() % colors.size()]
change_color()
func change_color() -> void:
timer.start(length)
if rainbow:
var clr: Color = colors[randi() % colors.size()]
clr = Color(rand(clr.r), rand(clr.g), rand(clr.b), 1)
tween.interpolate_property(self, "color", color, clr, length, Tween.TRANS_ELASTIC)
else:
tween.interpolate_property(self, "color", color, colors[-1], length, Tween.TRANS_ELASTIC)
tween.start()