online multiplayer chess game (note server currently down)
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extends BarTextureButton
class_name ConfirmButton
const Confirm = preload("res://ui/confirm/Confirm.tscn")
var waiting_on_answer: Confirm = null
export(String) var confirm_text = ""
export(NodePath) onready var status = get_node(status) as StatusLabel
func _ready() -> void:
PacketHandler.connect("game_over", self, "set_disabled", [true])
if Globals.network:
Globals.network.connect("signal_recieved", self, "_signal_recieved")
func confirm() -> void:
var confirm = Confirm.instance()
add_child(confirm)
confirm.confirm(self, confirm_text, 20)
waiting_on_answer = confirm
func _signal_recieved(_signal: Dictionary) -> void:
pass
func _confirmed(what: bool) -> void:
if waiting_on_answer:
if !waiting_on_answer.is_queued_for_deletion():
waiting_on_answer.queue_free()
waiting_on_answer = null
if what:
after_confirmed()
func after_confirmed() -> void:
pass
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