online multiplayer chess game (note server currently down)
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extends ConfirmButton
class_name DrawButton, "res://assets/ui/draw.png"
func _signal_recieved(what: Dictionary) -> void:
if what.type == Network.SIGNALHEADERS.draw:
if "question" in what:
confirm()
else:
if what.accepted:
drawed()
else:
Globals.chat.server("Draw request rejected")
func drawed() -> GDScriptFunctionState:
return Globals.grid.drawed("mutual agreement")
func _pressed() -> void:
if Globals.spectating:
return
if waiting_on_answer:
_confirmed(true)
else:
Globals.network.signal({"question": ""}, Network.SIGNALHEADERS.draw)
Globals.chat.server("Draw request sent")
func _confirmed(what: bool) -> void: # called from confirmbar.confirmed
._confirmed(what)
Globals.network.signal({"accepted": what}, Network.SIGNALHEADERS.draw)
if what:
drawed()
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