online multiplayer chess game (note server currently down)
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extends BarTextureButton
class_name DrawButton, "res://assets/ui/draw.png"
export(NodePath) onready var status = get_node(status) as StatusLabel
export(NodePath) onready var confirmbar = get_node(confirmbar) as Confirm
var waiting_on_answer := false
func _ready():
if Globals.network:
Globals.network.connect("signal_recieved", self, "_on_signal")
func _on_signal(what: Dictionary):
if what.type == Network.SIGNALHEADERS.draw:
if "question" in what:
confirmbar.confirm(self, "Your opponent requests a draw", 20)
waiting_on_answer = true
else:
disabled = false
if what.accepted:
drawed()
else:
status.set_text("Your opponent rejected the draw")
func drawed() -> GDScriptFunctionState:
return Globals.grid.drawed("mutual agreement")
func stoplooking() -> void:
_handle_confirm(false)
func _pressed() -> void:
if waiting_on_answer:
_handle_confirm(true)
confirmbar.stop_looking()
else:
disabled = true
Globals.network.signal("", Network.SIGNALHEADERS.draw, "question")
status.set_text("Draw request sent")
func _handle_confirm(yes: bool) -> void: # called from confirmbar.confirmed
if waiting_on_answer:
disabled = false
waiting_on_answer = false
Globals.network.signal(yes, Network.SIGNALHEADERS.draw, "accepted")
if yes:
drawed()
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