extends BarTextureButton
class_name ResignButton, "res://assets/ui/flag.png"
export(NodePath) onready var status = get_node(status) as StatusLabel
export(NodePath) onready var drawbutton = get_node(drawbutton) as DrawButton
export(NodePath) onready var confirmbar = get_node(confirmbar) as Confirm
var waiting_on_answer = false
func _ready() -> void:
Globals.network.connect("request", self, "resigned")
func resigned(what: Dictionary):
if what.type == Network.REQUESTHEADERS.resign:
Globals.grid.win(Globals.team, "resignation")
func _pressed() -> void:
if waiting_on_answer:
_confirmed(true)
confirmbar.stop_looking()
else:
confirmbar.confirm(self, "Resign?", 20)
waiting_on_answer = true
drawbutton.disabled = true
func stoplooking() -> void:
_confirmed(false)
func _confirmed(what: bool):
if waiting_on_answer:
waiting_on_answer = false
drawbutton.disabled = what # dont un disable it if the game is over
if what:
Globals.network.send_request_packet(Network.REQUESTHEADERS.resign, "")
Globals.grid.win(!Globals.team, "resignation")
disabled = true