online multiplayer chess game (note server currently down)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
|
extends BarTextureButton
class_name ResignButton, "res://assets/ui/flag.png"
const Confirm = preload("res://ui/confirm/Confirm.tscn")
var waiting_on_answer: Confirm = null
export(NodePath) onready var status = get_node(status) as StatusLabel
func _ready() -> void:
PacketHandler.connect("game_over", self, "set_disabled", [true])
if Globals.network:
Globals.network.connect("signal_recieved", self, "resigned")
func resigned(what: Dictionary) -> void:
if what.type == Network.SIGNALHEADERS.resign:
Globals.grid.win(Globals.team, "resignation")
func _pressed() -> void:
if waiting_on_answer:
_confirmed(true)
else:
var confirm = Confirm.instance()
add_child(confirm)
confirm.confirm(self, "Resign?", 20)
waiting_on_answer = confirm
func _confirmed(what: bool) -> void:
if waiting_on_answer:
if !waiting_on_answer.is_queued_for_deletion():
waiting_on_answer.queue_free()
waiting_on_answer = null
if what:
Globals.network.signal("", Network.SIGNALHEADERS.resign)
Globals.grid.win(!Globals.team, "resignation")
disabled = true
|