extends Control
onready var status: StatusLabel = find_node("Status")
onready var chat: Chat = find_node("Chat")
onready var sidebar := $Holder/SidebarRight
onready var panels := [
sidebar.whitepanel,
sidebar.blackpanel,
]
func _ready() -> void:
PacketHandler.connect("info_recieved", self, "_spectate_info" if Globals.spectating else "_on_info")
func set_status(text: String, length := 5) -> void:
status.set_text(text, length)
func get_board() -> Node:
return $Holder/middle/Board
func _spectate_info(info: Dictionary) -> void:
set_panel(panels[0], info.white.name, info.white.country)
set_panel(panels[1], info.black.name, info.black.country)
func _on_info(info: Dictionary) -> void:
var enemy_int := int(Globals.team == "w")
set_panel(panels[enemy_int], info.name, info.country) # enemy panel
set_panel(panels[abs(enemy_int - 1)], Creds.get("name"), Creds.get("country")) # own panel
func set_panel(pnl: UserPanel, name: String, country: String) -> void:
pnl.set_name(name if name else "Anonymous")
pnl.set_flag(country)
func _input(event: InputEvent):
if event is InputEventKey and event.pressed and event.scancode == KEY_Z:
chat.visible = !chat.visible