online multiplayer chess game (note server currently down)
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extends Control
class_name Chat

onready var list: MessageList = $v/MessageList
onready var kb = $v/Keyboard
onready var dsk_input: TextEditor = $v/DesktopInput

var regexes := [
	[Utils.compile("_([^_]+)_"), "[i]$1[/i]"],
	[Utils.compile("\\*\\*([^\\*\\*]+)\\*\\*"), "[b]$1[/b]"],
	[Utils.compile("\\*([^\\*]+)\\*"), "[i]$1[/i]"],
	[Utils.compile("```([^`]+)```"), "[code]$1[/code]"],
	[Utils.compile("`([^`]+)`"), "[code]$1[/code]"],
	[Utils.compile("~~([^~]+)~~"), "[s]$1[/s]"],
	[Utils.compile("#([^#]+)#"), "[rainbow freq=.3 sat=.7]$1[/rainbow]"],
	[Utils.compile("%([^%]+)%"), "[shake rate=20 level=25]$1[/shake]"],
	[Utils.compile("\\[([^\\]]+)\\]\\(([^\\)]+)\\)"), "[url=$2]$1[/url]"],
	[
		Utils.compile("([-a-zA-Z0-9@:%._\\+~#=]{2,256}\\.[a-z]{2,6}\\b([-a-zA-Z0-9@:%_\\+.~#?&//=]*))"),
		"[url]$1[/url]"
	],
]
var emoji_replace_regex: RegEx = Utils.compile(":[^:]{1,30}:")

const piece_emoji_path = "res://assets/pieces/cburnett/"
const emoji_path = "res://assets/emojis/"
const emojis := {
	":grinning:": "๐Ÿ˜€",
	":smiley:": "๐Ÿ˜ƒ",
	":smile:": "๐Ÿ˜„",
	":grin:": "๐Ÿ˜",
	[":laughing:", ":satisfied:"]: "๐Ÿ˜†",
	":sweat_smile:": "๐Ÿ˜…",
	":joy:": "๐Ÿ˜‚",
	":rofl:": "๐Ÿคฃ",
	":blush:": "๐Ÿ˜Š",
	":innocent:": "๐Ÿ˜‡",
	[":slight_smile:", ":slightly_smiling:"]: "๐Ÿ™‚",
	[":upside_down:", ":upside_down:"]: "๐Ÿ™ƒ",
	":wink:": "๐Ÿ˜‰",
	":relieved:": "๐Ÿ˜Œ",
	":tear_smile:": "๐Ÿฅฒ",
	":heart_eyes:": "๐Ÿ˜",
	":hearty:": "๐Ÿฅฐ",
	":stuck_out_tongue_winking_eye:": "๐Ÿ˜œ",
	":yum:": "๐Ÿ˜‹",
	":stuck_out_tongue_closed_eyes:": "๐Ÿ˜",
	":stuck_out_tongue:": "๐Ÿ˜›",
	":raised_eyebrow:": "๐Ÿคจ",
	":sunglasses:": "๐Ÿ˜Ž",
	":nerd:": "๐Ÿค“",
	":star_struck:": "๐Ÿคฉ",
	":partying:": "๐Ÿฅณ",
	":smirk:": "๐Ÿ˜",
	":unamused:": "๐Ÿ˜’",
	":disappointed:": "๐Ÿ˜ž",
	":pensive:": "๐Ÿ˜”",
	":worried:": "๐Ÿ˜Ÿ",
	":confused:": "๐Ÿ˜•",
	":frown:": "๐Ÿ™",
	":persevere:": "๐Ÿ˜ฃ",
	":confounded:": "๐Ÿ˜–",
	":tired:": "๐Ÿ˜ซ",
	":weary:": "๐Ÿ˜ฉ",
	":cry:": "๐Ÿ˜ข",
	":sob:": "๐Ÿ˜ญ",
	":triumph:": "๐Ÿ˜ค",
	":angry:": "๐Ÿ˜ ",
	":rage:": "๐Ÿ˜ก",
	":no_mouth:": "๐Ÿ˜ถ",
	":sleeping:": "๐Ÿ˜ด",
	":cold:": "๐Ÿฅถ",
	":neutral:": "๐Ÿ˜",
	":expressionless:": "๐Ÿ˜‘",
	":hushed:": "๐Ÿ˜ฏ",
	":frowning:": "๐Ÿ˜ฆ",
	":anguished:": "๐Ÿ˜ง",
	":open_mouth:": "๐Ÿ˜ฎ",
	":astonished:": "๐Ÿ˜ฒ",
	":dizzy:": "๐Ÿ˜ต",
	":scream:": "๐Ÿ˜ฑ",
	":fearful:": "๐Ÿ˜จ",
	":cold_sweat:": "๐Ÿ˜ฐ",
	":disappointed_relieved:": "๐Ÿ˜ฅ",
	":sweat:": "๐Ÿ˜“",
	":sleepy:": "๐Ÿ˜ช",
	":devil:": "๐Ÿ˜ˆ",
	":face_with_rolling_eyes:": "๐Ÿ™„",
	":lying:": "๐Ÿคฅ",
	":grimacing:": "๐Ÿ˜ฌ",
	":zipped_mouth:": "๐Ÿค",
	":nauseated:": "๐Ÿคข",
	":sneezing:": "๐Ÿคง",
	":mask:": "๐Ÿ˜ท",
	":face_with_thermometer:": "๐Ÿค’",
	":face_with_head_bandage:": "๐Ÿค•",
	":smiley_cat:": "๐Ÿ˜บ",
	":smile_cat:": "๐Ÿ˜ธ",
	":joy_cat:": "๐Ÿ˜น",
	":heart_eyes_cat:": "๐Ÿ˜ป",
	":turtle:": "๐Ÿข",
	":cat:": "๐Ÿˆ",
	":smirk_cat:": "๐Ÿ˜ผ",
	":scream_cat:": "๐Ÿ™€",
	":cat_joy:": "๐Ÿ˜น",
	":cat_grin:": "๐Ÿ˜ธ",
	":crying_cat:": "๐Ÿ˜ฟ",
	":pouting_cat:": "๐Ÿ˜พ",
}
var expanded_emojis = {}


# create smokey centered text
func server(txt: String) -> void:
	list.add_label("[center][i][b][color=#a9a9a9]%s[/color][/b][/i][/center]" % md2bb(txt))


func _init():
	Globals.chat = self


func _exit_tree():
	Globals.chat = null


func expand_emojis():
	for trigger_list in emojis:
		if typeof(trigger_list) == TYPE_ARRAY:
			for trigger in trigger_list:
				expanded_emojis[trigger] = emojis[trigger_list]
		else:
			expanded_emojis[trigger_list] = emojis[trigger_list]


func setup_text_input():
	if OS.has_touchscreen_ui_hint():
		# dsk_input is a little dummy button that just opens the kb and shows text on mobile
		kb.connect("done", self, "send")
		kb.connect("closed", dsk_input, "set_text")
		kb.text.emojibutton._setup(emojis)
		dsk_input.textedit.connect("focus_entered", self, "open_kb")
		Log.info("Mobile keyboard setup")
	else:
		kb.free()
		dsk_input.show()
		dsk_input.connect("done", self, "send")

	dsk_input.emojibutton._setup(emojis)


func open_kb():
	kb.open(dsk_input.text)


func _ready():
	expand_emojis()
	setup_text_input()
	PacketHandler.connect("chat", self, "add_label_with")
	server("Welcome!")  # say hello
	yield(get_tree().create_timer(.4), "timeout")
	server("You can use markdown(sort of)!")  # say hello again


func add_label_with(data: Dictionary) -> void:
	var string := "[b]{who}[color=#f0e67e]:[/color][/b] {text}".format(data)
	list.add_label(string)


func send(t: String) -> void:
	t = t.strip_edges()
	if !t:
		return
	t = md2bb(emoji2bb(t))
	var name_data = SaveLoad.get_data("id").name
	var name = name_data if name_data else "Anonymous"
	name += "(%s)" % ("Spectator" if Globals.spectating else Globals.team)
	if PacketHandler.connected:
		PacketHandler.relay_signal({"text": t, "who": name}, PacketHandler.RELAYHEADERS.chat)
	else:
		add_label_with({text = t, who = name})  # for testing


# markdown to bbcode
func md2bb(input: String) -> String:
	for replacement in regexes:
		var result = replacement[0].search(input)
		if result:
			var index = input.find(result.strings[0]) - 1
			var char_before = input[index]
			if not char_before in "\\":  # taboo characters go here
				if replacement[1] == "[url]$1[/url]" and "png" in result.strings[0]:  # url one must avoid recognizing res://
					continue
				input = replacement[0].sub(input, replacement[1], true)
	input = input.replace("\\", "")  # remove escapers
	return input


func emoji2bb(input: String) -> String:
	for i in emoji_replace_regex.search_all(input):
		var emoji = i.strings[0]
		if emoji in expanded_emojis:
			input = input.replace(emoji, "%s" % expanded_emojis[emoji])
	return input