online multiplayer chess game (note server currently down)
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extends Container
class_name TextEditor

var text setget set_text, get_text


func set_text(new_text: String) -> void:
	textedit.text = new_text
	_text_changed()


func get_text() -> String:
	return textedit.text


signal done(text)

onready var textedit: TextEdit = $"%text"
onready var placeholder := $"%placeholder"


func _ready():
	$"%SendButton".visible = OS.has_touchscreen_ui_hint()


func _text_changed() -> void:
	placeholder.visible = len(textedit.text) == 0


func send(msg := textedit.text) -> void:
	msg = msg.strip_edges()
	if msg:
		textedit.text = ""
		textedit.emit_signal("text_changed")
		emit_signal("done", msg)