online multiplayer chess game (note server currently down)
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extends Container
class_name TextEditor
var text setget set_text, get_text
func set_text(new_text: String) -> void:
textedit.text = new_text
_text_changed()
func get_text() -> String:
return textedit.text
signal done(text)
export(NodePath) var textedit_path
onready var textedit: TextEdit = get_node(textedit_path)
export(NodePath) var placeholder_path
onready var placeholder := get_node(placeholder_path)
export(NodePath) var emojibutton_path
onready var emojibutton := get_node(emojibutton_path)
func _text_changed() -> void:
placeholder.visible = len(textedit.text) == 0
func _on_text_send(msg: String) -> void:
emit_signal("done", msg)
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