extends ExpandableTextEdit
signal send(msg)
const auto_complete = [
"bigsmile",
"cold",
"cry",
"flushed",
"happy",
"hmm",
"huh",
"kiss",
"oh",
"smile",
"unhappy",
"upsidedown_smile",
"weary",
"what",
"wink_tongue",
"wink",
"wow",
"zany",
"..."
]
func _input(event: InputEvent) -> void:
if event is InputEventKey:
if event.pressed:
var key_name = OS.get_scancode_string(event.get_scancode_with_modifiers())
if key_name == "Enter" or key_name == "Kp Enter":
get_tree().set_input_as_handled()
if text.length() != 0:
emit_signal("send", text)
text = ""
emit_signal("text_changed")
func _emoji_selected(emoji: String):
text += emoji
emit_signal("text_changed")