extends Control
class_name HueSlider
signal hue_changed(hue)
var hue: float setget set_hue
func _gui_input(event):
if Input.is_action_pressed("click") and event is InputEventMouse:
var position = event.position
var tmphue = clamp(position.y / rect_size.y, 0, 1)
set_hue(tmphue)
emit_signal("hue_changed", hue)
func set_hue(newhue):
if newhue != hue:
hue = newhue
update()
func _draw():
var x = rect_size.x
var y = hue * rect_size.y
draw_line(Vector2(0, y - 1), Vector2(x, y - 1), Color.black, 1, true)
draw_line(Vector2(0, y), Vector2(x, y), Color.white, 1, true)
draw_line(Vector2(0, y + 1), Vector2(x, y + 1), Color.black, 1, true)