online multiplayer chess game (note server currently down)
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extends WindowDialog
class_name Confirm
signal confirmed(what)
var timer := Timer.new()
func _ready() -> void:
add_child(timer)
timer.connect("timeout", self, "_pressed", [false])
func confirm(who, what: String, timeout := 5, called := "_confirmed"):
connect("confirmed", who, called)
popup_centered()
window_title = what
timer.start(timeout)
func _pressed(what: bool):
emit_signal("confirmed", what)
queue_free()
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